public FighterGeometry() { var nose = new Nose(0.5f, 0.6f, 26, 0.4f); var cockpitFuselage = new CockpitFuselage(nose, 1.2f, 1.2f, 3f); var mainFuselage = new MainFuselage(cockpitFuselage); var intake = new EngineIntake(cockpitFuselage); var underside = new Underside(intake); var canopy = new Canopy(0.65f, 0.5f, 3f, 16); var wing = new Wing(4.5f, 4.5f); var rear = new Rear(mainFuselage, underside); var tailFin = new TailFin(); var stabilizer = new Stabilizer(); var exhaust = new Exhaust(rear, 0.6f); var bottomFin = new BottomFin(); var path = exhaust.FlangeEndXSection; var graySlide = new Vec3(1f).Interpolate(new Vec3(0f), path.Vertices.Length); path.Vertices.Color(graySlide); Paths = EnumerableExt.Enumerate(path); Fighter = Composite.Create(Stacking.StackBackward(cockpitFuselage.Fuselage, mainFuselage.Fuselage) .Concat(EnumerableExt.Enumerate(intake.Intake, intake.Belly, underside.Geometry, canopy.Geometry, wing.Geometry, wing.Geometry.ReflectX(), rear.Geometry, exhaust.Geometry, exhaust.StabilizerFlange, exhaust.StabilizerFlange.ReflectX(), tailFin.Geometry, stabilizer.Geometry, stabilizer.Geometry.ReflectX(), bottomFin.Geometry, bottomFin.Geometry.ReflectX()))) .Smoothen(0.85f) .Center(); }
public Underside(EngineIntake intake) { var nodes = from n in intake.RearXSection.ReverseWinding().Vertices where n.position.Y <= -0.2f select n; XSection = new Path <P, Vec3> (nodes); var firstNode = XSection.Vertices.First(); var paths = from s in EnumerableExt.Range(0f, 4f, 1f) let scaleFactor = (0.15f * s).Pow(2f) select XSection.Transform( Mat.Translation <Mat4> (0f, 0f, -s) * Mat.Scaling <Mat4> (1f - (scaleFactor * 0.25f), 1f - scaleFactor, 1f) .RelativeTo(new Vec3(0f, firstNode.position.Y, 0f))); RearXSection = paths.Last(); Geometry = paths.Extrude <V, P> (false, false) .Color(_color); }