private void engineConnected() { Console.WriteLine("successfully connected to VR engine"); engineConnectSuccess?.Invoke(); engineConnection.initScene(); if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) { engineConnection.StartRouteFollow(); } }
/// <summary> /// retries to connect to the VR engine if no tunnel id was found /// </summary> public void RetryEngineConnection() { engineConnectFailed?.Invoke(); }