protected override void DeserializeInternal(NetIncomingMessage message)
 {
     State          = FullGameState.Read(message);
     EngineSettings = new Engine.Settings.EngineSettings();
     EngineSettings.Load(message.ReadString());
 }
 public FullGameStateSentAction(GameCore game)
 {
     State = FullGameState.Create(game); EngineSettings = game.Settings;
 }