void controller_OnUpdate(Engine.Platform.Clock obj) { virtualTextureManager.update(); }
public override void stopped(float timelineTime, Engine.Platform.Clock clock) { }
public override void update(float timelineTime, Engine.Platform.Clock clock) { }
public override void started(float timelineTime, Engine.Platform.Clock clock) { arrow = PropSimObject.getElement(Arrow.ArrowBehaviorName) as Arrow; arrow.Color = ArrowColor; }