public ErrorMessage(EngineEnum.HeadersEnum.Send.TM_SC_RESULT msg_error_id, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null) { msgerrorid = msg_error_id; clientsocket = client_socket; mmosocket = mmo_socket; msgsocket = msg_socket; lobbysocket = lobby_socket; }
public SuccessResponse(short header, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null) { clientsocket = client_socket; lobbysocket = lobby_socket; _header = header; mmosocket = mmo_socket; msgsocket = msg_socket; }
public ServerList(Engine.Network.Client client_socket, string ip, int msg_port, int lobby_port, int mmo_port, sbyte server_id, Int16 unk_clientnumb, Int16 maximum_users) { clientsocket = client_socket; _ip = ip; msgport = msg_port; lobbyport = lobby_port; mmoport = mmo_port; serverid = server_id; unkclientnumb = unk_clientnumb; maximumusers = maximum_users; }
public static void CreatePlayer(SimpleGameServer server, Engine.Network.Client client) { GameObject player = GameObject.Create ( objectName: "SnakeHead", playable: true, isSolid: true, bitmapName: "snake.png", position: new Vector2D(x: random.Next(0, 30) * 32, y: random.Next(0, 30) * 32), velocity: new Vector2D(x: 32, y: 0), roration: 0, scale: 1, objectTypeName: "Snake", owner: client, properties: null ); player.ObjectProperties = new SnakeProperties(player); server.AddObject(player); }
public Login(string session_key, Engine.Network.Client client_socket) { clientsocket = client_socket; sessionkey = session_key; }
public SelectServer(Engine.Network.Client client_socket, EngineEnum.LoginEnum.SelectServerStatus status) { clientsocket = client_socket; _status = status; }
public HandleLogin(Engine.Network.Client _clientsocket, byte[] data) { clientsocket = _clientsocket; _data = data; }