Example #1
0
        public override void FireEvent()
        {
            if (!AffectedObject)
            {
                return;
            }

            if (!Application.isPlaying && Application.isEditor)
            {
            }
            else
            {
                table.MapDataBase data = GameTableManager.Instance.GetTableItem <table.MapDataBase>(sceneID);
                if (data == null)
                {
                    return;
                }
                table.ResourceDataBase resDB = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(data.dwResPath);
                if (resDB == null)
                {
                    return;
                }

                Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
                if (rs != null)
                {
                    string        str   = resDB.strPath;
                    Engine.IScene scene = rs.EnterScene(ref str, SequencerManager.Instance());
                    if (scene != null)
                    {
                        ///¼ÓÔس¡¾°
                        SequencerManager.Instance().Pause();

                        scene.StartLoad(Vector3.one);

                        //±£´æÏÂmapid
                        Client.IMapSystem map = Client.ClientGlobal.Instance().GetMapSystem();
                        SequencerManager.Instance().m_MapID = map.GetMapID();
                    }
                }
            }
        }
Example #2
0
    //正常播放完成
    public void PlaybackFinished(WellFired.USSequencer sequencer)
    {
        m_IsPlay = false;

        if (m_SequencerCamera != null)
        {
            GameObject obj    = GameObject.Find("MainCamera");
            Camera     camera = obj.GetComponent <Camera>();
            if (camera != m_SequencerCamera)
            {
                camera.enabled = true;
            }
        }
        m_SequencerCamera = null;
        m_SequencerData   = null;


        // 取消回调
        if (sequencer != null)
        {
            sequencer.PlaybackFinished -= this.PlaybackFinished;
            sequencer.BeforeUpdate     -= this.BeforeUpdate;
        }

        try
        {
            //显示npc
            Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
            if (es != null)
            {
                es.ShowEntity(true);
            }

            //删除剧情gameobject
            if (m_SequencerGameObject != null)
            {
                GameObject.Destroy(m_SequencerGameObject);
                m_SequencerGameObject = null;
            }
            Debug.Log("清理剧情对象");

            //清理剧情对象
            ClearSequencerTempObject();

            //打开声音
            Client.ClientGlobal.Instance().MuteGameSound(false);
        }
        catch
        {
            goto Exit0;
        }
Exit0:
        //隐藏提示
        TipsManager.Instance.EnableTips(true);

        //DataManager.Manager<UIPanelManager>().ShowStoryCachePanel();
        Debug.Log("剧情结束显示UI");
        RoleStateBarManager.ShowHeadStatus();
        //剧情结束隐藏黑边
        DataManager.Manager <UIPanelManager>().HideStory();
        Debug.Log("剧情结束隐藏黑边");
        Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.STORY_PLAY_OVER, null);

        //却换到原场景
        Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
        if (m_MapID != 0)
        {
            // 剧情播放完毕加载原场景
            table.MapDataBase data = GameTableManager.Instance.GetTableItem <table.MapDataBase>(m_MapID);
            if (data == null)
            {
                return;
            }
            table.ResourceDataBase resDB = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(data.dwResPath);
            if (resDB == null)
            {
                return;
            }

            if (rs != null)
            {
                string        str   = resDB.strPath;
                Engine.IScene scene = rs.EnterScene(ref str, SequencerManager.Instance());
                if (scene != null)
                {
                    ///加载场景
                    SequencerManager.Instance().Pause();

                    scene.StartLoad(Vector3.one);
                }
            }
            m_MapID = 0;
        }
    }