Example #1
0
 private void QuitRoomAudioUpdate()
 {
     Engine.IAudio au = Engine.RareEngine.Instance().GetAudio();
     if (au != null)
     {
         if (m_fSrcEffectVolume > 0f)
         {
             au.SetEffectVolume(m_fSrcEffectVolume);
         }
         au.SetMusicVolume(m_fSrcMusicVolume);
     }
 }
Example #2
0
    private void JoinRoomAudioUpdate()
    {
        Engine.IAudio au = Engine.RareEngine.Instance().GetAudio();
        if (au != null)
        {
            m_fSrcMusicVolume  = au.GetMusicVolume();
            m_fSrcEffectVolume = au.GetEffectVolume();

            au.SetMusicVolume(0);

            float f = m_fSrcEffectVolume * 0.7f;
            au.SetEffectVolume(f);
        }
    }