public NetworkedGame(bool authoritative, Gamemode gamemode, ILogger gameLogger, ModAssetInfo mapData, EngineSettings settings = null) { Game = new Engine.GameCore(new NullLogger(), gamemode, mapData, settings); if (!authoritative) { Game.BeginGame(false); } Authoritative = authoritative; }
public SpawnPoint(Engine.GameCore game, bool authorized, Vector2 position, float rotation) : base(game, authorized, position, rotation) { IsStatic = true; }