Example #1
0
 public NetworkedGame(bool authoritative, Gamemode gamemode, ILogger gameLogger,
                      ModAssetInfo mapData, EngineSettings settings = null)
 {
     Game = new Engine.GameCore(new NullLogger(), gamemode, mapData, settings);
     if (!authoritative)
     {
         Game.BeginGame(false);
     }
     Authoritative = authoritative;
 }
Example #2
0
 public SpawnPoint(Engine.GameCore game, bool authorized, Vector2 position, float rotation)
     : base(game, authorized, position, rotation)
 {
     IsStatic = true;
 }