/// <summary>
        /// Retrieves values passed to tool of effect and put them in controls. This is used when user changes active drawing board
        /// </summary>
        /// <param name="collectedValues">The collected VisualPropertyPage values saved in the tool or effect corresponding to the current drawing board</param>
        public void Fill(Engine.Workflow w)
        {
            Engine.Effects.VisualProperties vp = w.GraphicActivity.GetVisualProperties();

            if (vp == null)
            {
                return;
            }

            //t_properties = collectedValues;

            Dictionary <string, Engine.Effects.VisualPropertyItem> items = vp.GetItems();

            foreach (KeyValuePair <string, Engine.Effects.VisualPropertyItem> key in items)
            {
                FillControl(key);
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="w"></param>
        /// <remarks>Called by the VisualPropertyPageManager</remarks>
        internal void Build(Engine.Workflow w)
        {
            Clear();

            t_workflow = w;

            if (w.GraphicActivity == null)
            {
                return;
            }

            Engine.Tools.IGraphicActivity   activity = w.GraphicActivity;
            Engine.Effects.VisualProperties vp       = activity.GetVisualProperties();


            // this can happen for tools or effects that have no visual properties
            if (vp == null)
            {
                return;
            }

            if (vp.Count == 0)
            {
                // ensure no properties are left from a previous workflow-document
                t_properties   = null;
                t_canAutoApply = false;

                return;
            }

            t_properties = new Engine.Attributes.AttributeCollection();

            Dictionary <string, Engine.Effects.VisualPropertyItem> items = vp.GetItems();

            foreach (KeyValuePair <string, Engine.Effects.VisualPropertyItem> key in items)
            {
                BuildControl(key);
            }

            t_canAutoApply = true;
        }
Example #3
0
 public GrainyPen()
 {
     t_visualProperties = new Engine.Effects.VisualProperties(Name, typeof(GrainyPen));
 }
Example #4
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 public Ripple()
 {
     t_visualProperties = new Engine.Effects.VisualProperties(Name, typeof(Ripple));
 }
 public QuickExtractAndSave()
 {
     t_visualProperties = new Engine.Effects.VisualProperties("Quick Extract and Save", typeof(QuickExtractAndSave));
 }
Example #6
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 public ParticlePen()
 {
     t_visualProperties = new Engine.Effects.VisualProperties("Particle Pen", typeof(ParticlePen));
 }
Example #7
0
 public Brightness()
 {
     t_visualProperties = new Engine.Effects.VisualProperties(Name, typeof(Brightness));
 }
Example #8
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 public AttractorPen()
 {
     t_visualProperties = new Engine.Effects.VisualProperties(Name, typeof(AttractorPen));
 }
Example #9
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 public Effect()
 {
     t_visualProperties = new VisualProperties("Effect", typeof(Effect));
 }
Example #10
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 public AnimationBase()
 {
     t_visualProperties = new Engine.Effects.VisualProperties("Animation Base", typeof(AnimationBase));
 }