void Awake() { enermy_Animator = GetComponent <EnermyAnimator>(); navmesh_Agent = GetComponent <NavMeshAgent>(); target = GameObject.FindWithTag(Tags.PLAYER_TAG).transform; enermyAudio = GetComponentInChildren <EnermyAudio>(); }
void Awake() { if (is_Boar || is_Cannibal) { enermy_Anim = GetComponent <EnermyAnimator>(); enermy_Controller = GetComponent <EnermyController>(); navAgent = GetComponent <NavMeshAgent>(); enermyAudio = GetComponentInChildren <EnermyAudio>(); } if (is_Player) { playerState = GetComponent <PlayerState>(); } }