Example #1
0
    public void Destroy()
    {
        mArchievementSystem.Release();
        mCampSystem.Release();
        mCharacterSystem.Release();
        mEnergySystem.Release();
        mStageSystem.Release();

        mCampInfoUI.Release();
        mGamePauseUI.Release();
        mGameStateInfo.Release();
        mSoldierInfoUI.Release();
    }
Example #2
0
 public void Release()
 {
     m_ArchievementSystem.Release();
     m_CampSystem.Release();
     m_CharacterSystem.Release();
     m_EnergySystem.Release();
     m_GameEventSystem.Release();
     m_StageSystem.Release();
     m_CampInfoUI.Release();
     m_GamePauseUI.Release();
     m_GameStateInfoUI.Release();
     m_SoldierInfoUI.Release();
 }
Example #3
0
    public void Release()
    {
        mArchievementSystem.Release();
        mCampSystem.Release();
        mCharacterSystem.Release();
        mEnergySystem.Release();
        mGameEventSystem.Release();
        mStageSystem.Release();

        mCampInfoUI.Release();
        mGamePauseUI.Release();
        //mGameStateInfoUI.Release();
        mSolierInfoUI.Release();
    }
Example #4
0
 public void Release()
 {
     mAchievementSystem.Release();
     mCampSystem.Release();
     mCharacterSystem.Release();
     mEnergySystem.Release();
     mGameEventSystem.Release();
     mStageSystem.Release();
     mCampInfoUi.Release();
     mGamePauseUi.Release();
     mSoldierInfoUi.Release();
     mGameStateInfoUi.Release();
     CreateMemento();
 }
Example #5
0
    public void Release()
    {
        m_AchievementSystem.Release();
        m_CampSystem.Release();
        m_CharactorSystem.Release();
        m_EnergySystem.Release();
        m_GameEventSystem.Release();
        m_StageSystem.Release();

        m_CampInfoUI.Release();
        m_GamePauseUI.Release();
        m_GameStateInfoUI.Release();
        m_SolderInfoUI.Release();

        CreateMemento();
    }