/// <summary>
    /// Called once per frame
    /// </summary>
    private void Update()
    {
        // If enabled the process controls
        if (_isEnabled)
        {
            /* ---- HANDLE ANCHORING ---- */
            if (Input.GetButtonDown("Jump") && !isFlying())
            {
                _isAnchored             = false;
                _rigidbody.gravityScale = 0;
                _collider.isTrigger     = true;

                StartCoroutine(_takeoff());
            }
            else if (_isAbleToLand() && isFlying() && Input.GetButtonDown("Jump"))
            {
                // Set the regeneration rate since you are no longer flying
                _energyManager.setRegenerationRate(anchoredEnergyRegenRate);

                // Reset all defaults
                _isAnchored             = true;
                _collider.isTrigger     = false;
                _rigidbody.gravityScale = _originalGravityScale;
                _rigidbody.velocity     = new Vector2(0f, 0f);

                // Stop flying since you are landing
                _animator.SetBool("flying", false);
            }
        }
    }