Example #1
0
        public void Toggle()
        {
            while (true)
            {
                isToggle = !isToggle;
                if (isToggle)
                {
                    if (energyMixin != null && energyMixin.charge > 0f || powerRelay != null && powerRelay.GetPower() > 0f || energyInterface != null && energyInterface.TotalCanProvide(out _) > 0f)
                    {
                        ErrorMessage.AddMessage($"BuilderModule Enabled");
                        Player.main.GetPDA().Close();
                        uGUI_BuilderMenu.Show();
                        handleInputFrame = Time.frameCount;
                        return;
                    }
                    else
                    {
                        ErrorMessage.AddMessage($"Insufficient Power");
                        continue;
                    }
                }

                ErrorMessage.AddMessage($"BuilderModule Disabled");
                OnDisable();
                break;
            }
        }
        public override void Process(PowerLevelChanged packet)
        {
            GameObject gameObject = GuidHelper.RequireObjectFrom(packet.Guid);

            if (packet.PowerType == PowerType.ENERGY_INTERFACE)
            {
                EnergyInterface energyInterface = gameObject.RequireComponent <EnergyInterface>();

                float amount = packet.Amount;
                float num    = 0f;
                if (GameModeUtils.RequiresPower())
                {
                    int num2 = 0;
                    if (packet.Amount > 0f)
                    {
                        float num3 = energyInterface.TotalCanConsume(out num2);
                        if (num3 > 0f)
                        {
                            float amount2 = amount / (float)num2;
                            for (int i = 0; i < energyInterface.sources.Length; i++)
                            {
                                EnergyMixin energyMixin = energyInterface.sources[i];
                                if (energyMixin != null && energyMixin.charge < energyMixin.capacity)
                                {
                                    num += energyMixin.ModifyCharge(amount2);
                                }
                            }
                        }
                    }
                    else
                    {
                        float num4 = energyInterface.TotalCanProvide(out num2);
                        if (num2 > 0)
                        {
                            amount = ((-amount <= num4) ? amount : (-num4));
                            for (int j = 0; j < energyInterface.sources.Length; j++)
                            {
                                EnergyMixin energyMixin2 = energyInterface.sources[j];
                                if (energyMixin2 != null && energyMixin2.charge > 0f)
                                {
                                    float num5 = energyMixin2.charge / num4;
                                    num += energyMixin2.ModifyCharge(amount * num5);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                Log.Error("Unsupported packet power type: " + packet.PowerType);
            }
        }
        [HarmonyPrefix]      // Harmony prefix
        public static bool Prefix(Vehicle __instance, ref float energyCost, ref bool __result)
        {
            float           enginePowerRating   = Traverse.Create(__instance).Field("enginePowerRating").GetValue <float>();
            EnergyInterface thisEnergyInterface = __instance.GetComponent <EnergyInterface>();
            EnergyMixin     thisEnergyMixing    = __instance.GetComponent <EnergyMixin>();
            float           realEnergyCost      = energyCost / enginePowerRating;

            if (Player.main.currentMountedVehicle != null && Player.main.currentMountedVehicle == __instance)
            {
                if (SeamothInfo.ModeGreenOn) // Only gears 1 to 5 are provided (note that the first number in the division bracket is the desired energy consumption)
                {
                    if (Config.SeamothGearValue == 1f)
                    {
                        realEnergyCost = energyCost * (10f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 2f)
                    {
                        realEnergyCost = energyCost * (20f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 3f)
                    {
                        realEnergyCost = energyCost * (40f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 4f)
                    {
                        realEnergyCost = energyCost / enginePowerRating; // Energy consumption is 80 (80f / 80f)
                    }
                    else if (Config.SeamothGearValue == 5f)
                    {
                        realEnergyCost = energyCost * (120f / 80f) / enginePowerRating;
                    }
                }
                else
                { // note that the first number in the division bracket is the desired energy consumption
                    if (Config.SeamothGearValue == 1f)
                    {
                        realEnergyCost = energyCost * (10f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 2f)
                    {
                        realEnergyCost = energyCost * (30f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 3f)
                    {
                        realEnergyCost = energyCost * (60f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 4f)
                    {
                        realEnergyCost = energyCost * (100f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 5f)
                    {
                        realEnergyCost = energyCost * (150f / 80f) / enginePowerRating;
                    }
                    else if (Config.SeamothGearValue == 6f)
                    {
                        realEnergyCost = energyCost * (300f / 80f) / enginePowerRating;
                    }
                } // end else
                int   num;
                float energyCanProvide = thisEnergyInterface.TotalCanProvide(out num);
                __result = thisEnergyMixing.ConsumeEnergy(Mathf.Min(realEnergyCost, energyCanProvide));
                return(false);
            } // end if (Player.main.currentMountedVehicle != null)
            return(true);
        }     // end public static bool Prefix(Vehicle __instance, ref float energyCost, ref bool __result)