// //public Animator animator; void Start() { currentHealth = maxHealth; skeleton = GetComponentInParent <Transform>(); enemy_behaviour = GetComponentInParent <Enemy_behaviour_1>(); trigArea = trigCheck.GetComponent <TriggerAreaCheck1>(); }
void Start() { AS = transform.GetComponent <AudioSource>(); staggered = false; rigidbody = GetComponent <Rigidbody2D>(); currentHealth = maxHealth; camScript = GameObject.Find("Main Camera").GetComponent <CameraScript>(); enemy_behaviour = skele.GetComponent <Enemy_behaviour>(); enemy_behaviour_1 = bigSkele.GetComponent <Enemy_behaviour_1>(); enemyHealth = skele.GetComponentInChildren <EnemyHealth>(); //bandit = GameObject.Find("Bandit1").GetComponent<BanditBehaviour>(); playerMoves = transform.GetComponent <PlayerMovement>(); }
void OnTriggerEnter2D(Collider2D trig) { if (trig.gameObject.tag == "Enemy_weapon") { enemy_behaviour = trig.gameObject.GetComponentInParent <Enemy_behaviour>(); enemyAttackDamage = enemy_behaviour.attackDamage; TakeDamage(enemyAttackDamage); } else if (trig.gameObject.tag == "Enemy_weapon1") { enemy_behaviour_1 = trig.gameObject.GetComponentInParent <Enemy_behaviour_1>(); enemyAttackDamage = enemy_behaviour_1.attackDamage; TakeDamage(enemyAttackDamage); } }
private void Awake() { enemyParent = GetComponentInParent <Enemy_behaviour_1>(); enemyHealth = GameObject.Find("BigFSkeleton/skeleton1_collider").GetComponent <EnemyHealth1>(); anim = GetComponentInParent <Animator>(); }
private void Awake() { enemyParent = GetComponentInParent <Enemy_behaviour_1>(); }