public void ToChaseState()
    {
        enemy.currentState = enemy.chaseState;
        //rightHand.StartCoroutine(rightHand.LongVibration(0.5f, 1));
        enemy.currentState.StartState();
        switch (enemy.enemyType)
        {
        case Enemy_State_Pattern.EnemyType.MythDoc:
            enemy.StartCoroutine("MythDocSkill");
            break;

        default:
            break;
        }
    }