Example #1
0
    void Start()
    {
        m_rigidbody = GetComponent <Rigidbody>();
        m_transform = GetComponent <Transform>();

        //Gives the Enemy its laser spawn poitions.
        m_lasers = GetComponentsInChildren <Laser_Hardpoint>();
        myRadar  = GetComponentInChildren <Enemy_Radar>();
    }
    void Start()
    {
        m_rigidbody = GetComponent <Rigidbody>();
        m_transform = GetComponent <Transform>();

        //Gives the Enemy its laser spawn poitions.
        m_lasers    = GetComponentsInChildren <Laser_Hardpoint>();
        myRadar     = GetComponentInChildren <Enemy_Radar>();
        m_CurrSpeed = m_MaxSpeed;

        myWaypointManager = FindObjectOfType <WayPoint_Manager>();
        if (!myWaypointManager)
        {
            Debug.LogError("You need to have a waypoint manager object in the scene");
        }
    }