public void FollowEnemy(Enemy_Minigame enemy) { if(handAIState == HandAIState.NONE) { enemyToFire = enemy; handAIState = HandAIState.FOLLOWING; } }
public void UnpressEnemy() { GetComponent<UITexture>().enabled = false; GetComponent<UITexture>().mainTexture = unselectHandTexture; reachedDestination = false; enemyToFire = null; handAIState = HandAIState.NONE; }