Example #1
0
    public void FollowEnemy(Enemy_Minigame enemy)
    {
        if(handAIState == HandAIState.NONE)
        {

            enemyToFire = enemy;
            handAIState = HandAIState.FOLLOWING;
        }
    }
Example #2
0
 public void UnpressEnemy()
 {
     GetComponent<UITexture>().enabled = false;
     GetComponent<UITexture>().mainTexture = unselectHandTexture;
     reachedDestination = false;
     enemyToFire = null;
     handAIState = HandAIState.NONE;
 }