// Use this for initialization void Start() { if (!(_cardsOnField = this.GetComponent <OnFieldCards>())) { _cardsOnField = this.gameObject.AddComponent <OnFieldCards>(); } if (!(_enemyHand = this.GetComponent <Enemy_Hand>())) { _enemyHand = this.gameObject.AddComponent <Enemy_Hand>(); } if (!(_enemyMana = this.GetComponent <Enemy_Mana>())) { _enemyMana = this.gameObject.AddComponent <Enemy_Mana>(); } if (!(_turnManager = this.GetComponent <Turn_Manager>())) { _turnManager = this.gameObject.AddComponent <Turn_Manager>(); } //_EnemyCards = GameObject.FindGameObjectsWithTag("EnemyCard"); //minion = _cardsOnField.onPlayerField.Find(minion => minion.tag == "Taunt"); }
// Use this for initialization void Start() { Debug.Log("Test"); turns = true; if (!(inputManager = this.GetComponent <Input_Managing>())) { inputManager = this.gameObject.AddComponent <Input_Managing>(); } if (!(_enemyMana = this.GetComponent <Enemy_Mana>())) { _enemyMana = this.gameObject.AddComponent <Enemy_Mana>(); } if (!(_enemyHand = this.GetComponent <Enemy_Hand>())) { _enemyHand = this.gameObject.AddComponent <Enemy_Hand>(); } if (!(_enemyDeck = this.GetComponent <Enemy_Deck>())) { _enemyDeck = this.gameObject.AddComponent <Enemy_Deck>(); } }