// Use this for initialization void Start() { count = 0; enemyHolder = new GameObject("Enemy_01_Holder"); theSpawner = FindObjectOfType <Enemy_01_Spawner>(); StartCoroutine(runInstance(secsTowait)); }
public static bool canFire = false; // used for enemy fire flag void Start() { thebulletPooler = FindObjectOfType <EnemyBulletPooler> (); theEnemy_01Spawner = FindObjectOfType <Enemy_01_Spawner> (); //theEnemySpawner = FindObjectOfType <MultipleEnemySpawner> (); // stack events here theEventDelegate += initiate_Event_B; }