Example #1
0
    void IncreaseExperienceBar(Collider2D triggeredEnemy)
    {
        if (triggeredEnemy.tag == "Player")
        {
            Player.Instance.IncreaseExperienceBar(Player.Instance.IncreaseAmount);
        }

        else if (triggeredEnemy.tag == "EnemyWithAI")
        {
            EnemyWithAI enemyToIncreaseExp = triggeredEnemy.GetComponent <EnemyWithAI>();
            enemyToIncreaseExp.IncreaseExperience(enemyToIncreaseExp.IncreaseAmount);
        }
    }