//Initializes the enemy Objects using the setter functions of the objects - Very simple function
 void InitializeEnemySpawners(EnemyWaveSpawn enemySpawnInfo)
 {
     enemySpawnInfo.SetSpecificEnemyCount();
     //enemySpawnInfo.SetSpawnTimes();
     //enemySpawnInfo.SetSpawnPosition();
     enemySpawnInfo.MakeFormations();
 }