Example #1
0
    List <bool> InitFoldout(EnemyTypeData data)
    {
        List <bool> foldout = new List <bool>();

        int nbAttacks = data.AttackList.Count;

        for (int i = 0; i < nbAttacks; i++)
        {
            foldout.Add(false);
        }

        return(foldout);
    }
Example #2
0
    EnemyTypeData DisplayForm(EnemyTypeData data, ref List <bool> foldout)
    {
        EnemyTypeData newData = new EnemyTypeData();

        newData.Speed             = EditorGUILayout.FloatField("Speed", data.Speed);
        newData.DashDistance      = EditorGUILayout.FloatField("Dash Distance", data.DashDistance);
        newData.VitaeDropQuantity = EditorGUILayout.IntField("Vitae Drop Quantity", data.VitaeDropQuantity);
        newData.Agressivity       = EditorGUILayout.IntSlider("Agressivity", data.Agressivity, 0, 100);

        bool addButton = GUILayout.Button("Add new attack");

        newData.AttackList = DisplayAttackForm(data, ref foldout);

        if (addButton)
        {
            newData.AttackList.Add(new AttackStats());
            foldout.Add(false);
        }


        return(newData);
    }
Example #3
0
    public override void Start()
    {
        //StartCoroutine(EnemyAttack());

        base.Start();

        if (m_DataList)
        {
            m_Data = m_DataList.GetDataFromType(m_Type);
        }

        m_AttackBox    = GetComponentInChildren <AttackBox>(true);
        m_CurrentSpeed = m_Data.Speed;

        m_EnemyManager.RegisterEnemy(this);

        if (attack1 == null)
        {
            attack1 = Instantiate(m_FXAttack1);
        }

        visualFeedback = GetComponent <VisualFeedback>();
    }
Example #4
0
    List <AttackStats> DisplayAttackForm(EnemyTypeData data, ref List <bool> foldout)
    {
        List <AttackStats> newList = new List <AttackStats>();

        int nbAttacks = data.AttackList.Count;

        for (int i = 0; i < nbAttacks; i++)
        {
            AttackStats stats = data.AttackList[i];

            string label;

            if (!string.IsNullOrEmpty(stats.name))
            {
                label = stats.name;
            }
            else
            {
                label = "New Attack";
            }

            foldout[i] = EditorGUILayout.Foldout(foldout[i], label);

            if (foldout[i])
            {
                stats.name         = EditorGUILayout.TextField("Attack Name", stats.name);
                stats.damage       = EditorGUILayout.IntField("Damage", stats.damage);
                stats.stunDuration = EditorGUILayout.IntField("Stun Duration", stats.stunDuration);

                GUILayout.Space(5f);
            }

            newList.Add(stats);
        }

        return(newList);
    }