public Enemy( GameObject rootObject, Rigidbody2D rigidBody2d, Collider2D collider2d, SpriteRenderer spriteRenderer, Transform laserSpawnPoint, EnemyTunables enemyTunables ) : base( rootObject, rigidBody2d, collider2d, spriteRenderer ) { this.laserSpawnPoint = laserSpawnPoint; this.enemyTunables = enemyTunables; }
public void ResetTunables(EnemyTunables newTunables) { enemy.Tunables = newTunables; }