// Use this for initialization void Start() { textBoxManager = textBox.GetComponent <TextBoxManager> (); storyPic = storyImage.GetComponent <Image> (); enemyTMFinaly = enemyTeamManager.GetComponent <EnemyTeamManager> (); door = GameObject.Find("DoorInOut").GetComponent <Door> (); }
private void InitManager() { managersList = new List <BaseManager>(); //-------------- IMPORTANT STUFF HERE ------------- //the order of prepare is also the order to init of the manager inputManager = PrepareManager(inputManager); cameraManager = PrepareManager(cameraManager); veikkausConnector = PrepareManager(veikkausConnector); playerController = PrepareManager(playerController); playerTeamManager = PrepareManager(playerTeamManager); enemyTeamManager = PrepareManager(enemyTeamManager); uiManager = PrepareManager(uiManager); //-------------- END OF IMPORTANT STUFF ------------- for (int i = 0; i < managersList.Count; i++) { managersList[i].Init(); } }
// Use this for initialization void Start() { Instance = this; }