Example #1
0
 void Start()
 {
     turretScript = GetComponentInParent <EnemyTankController> ();
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     rb        = GetComponent <Rigidbody>();
     lookspeed = 2;
     enemy     = GetComponentInParent <EnemyTankController>();
 }