Example #1
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Bloom Status Effect" || newStatus.name == "Bloom Status Effect(Clone)")
     {
         damageHitBox.damageAmount = Mathf.RoundToInt(damageHitBox.damageAmount * 1.5f);
     }
 }
Example #2
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Fogged Effect" || newStatus.name == "Fogged Effect(Clone)")
     {
         setDetectableMode();
     }
 }
Example #3
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Fogged Effect" || newStatus.name == "Fogged Effect(Clone)")
     {
         invisController.FogActivated();
     }
 }
Example #4
0
 public override void statusRemoved(EnemyStatusEffect removedStatus)
 {
     if (removedStatus.name == "Fogged Effect" || removedStatus.name == "Fogged Effect(Clone)")
     {
         invisController.FogDeActivated();
     }
 }
Example #5
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Fogged Effect" || newStatus.name == "Fogged Effect(Clone)")
     {
         auraController.fadeInLights(0.2f);
     }
 }
Example #6
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Bloom Status Effect" || newStatus.name == "Bloom Status Effect(Clone)")
     {
         this.whipHitBox.GetComponent <DamageHitBox>().damageAmount += 150;
     }
 }
Example #7
0
 public void addStatus(EnemyStatusEffect status, float duration = 0)
 {
     statuses.Add(status);
     status.duration    = duration;
     status.targetEnemy = this;
     statusUpdated(status);
 }
Example #8
0
 public override void statusRemoved(EnemyStatusEffect removedStatus)
 {
     if (removedStatus.name == "Fogged Effect" || removedStatus.name == "Fogged Effect(Clone)")
     {
         auraController.fadeOutLights(0.2f);
     }
 }
Example #9
0
 public override void statusRemoved(EnemyStatusEffect removedStatus)
 {
     if (removedStatus.name == "Fogged Effect" || removedStatus.name == "Fogged Effect(Clone)")
     {
         setUnDetectableMode();
     }
 }
Example #10
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Bloom Status Effect" || newStatus.name == "Bloom Status Effect(Clone)")
     {
         bloomed = true;
     }
 }
Example #11
0
 public override void statusRemoved(EnemyStatusEffect removedStatus)
 {
     if (removedStatus.name == "Fogged Effect" || removedStatus.name == "Fogged Effect(Clone)")
     {
         underFog = false;
         invisController.FogDeActivated();
         fadeInCrystals();
     }
 }
Example #12
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Fogged Effect" || newStatus.name == "Fogged Effect(Clone)")
     {
         invisController.FogActivated();
         attackPeriod = 0;
         fogMode      = true;
     }
 }
Example #13
0
 public override void statusRemoved(EnemyStatusEffect removedStatus)
 {
     if (removedStatus.name == "Fogged Effect" || removedStatus.name == "Fogged Effect(Clone)")
     {
         bomberUnderLight = false;
         invisController.FogDeActivated();
         fadeInBombs();
     }
 }
Example #14
0
 public override void statusRemoved(EnemyStatusEffect removedStatus)
 {
     if (removedStatus.name == "Fogged Effect" || removedStatus.name == "Fogged Effect(Clone)")
     {
         invisController.FogDeActivated();
         auraController.fadeOutLights(0.2f);
         fogRevealer.SetActive(false);
     }
 }
Example #15
0
 public override void statusUpdated(EnemyStatusEffect newStatus)
 {
     if (newStatus.name == "Fogged Effect" || newStatus.name == "Fogged Effect(Clone)")
     {
         bomberUnderLight = true;
         invisController.FogActivated();
         StartCoroutine(activateBombs());
         fadeOutBombs();
     }
 }
Example #16
0
    public override void statusUpdated(EnemyStatusEffect newStatus)
    {
        if (newStatus.name == "Fogged Effect" || newStatus.name == "Fogged Effect(Clone)")
        {
            invisController.FogActivated();
            fadeOutCrystals();
            underFog = true;

            if (!isAttacking)
            {
                StartCoroutine(smashAttack());
            }
        }
    }
Example #17
0
 public void removeStatus(EnemyStatusEffect status)
 {
     this.statuses.Remove(status);
     statusRemoved(status);
 }
Example #18
0
 public virtual void statusUpdated(EnemyStatusEffect newStatus)
 {
 }
Example #19
0
 public virtual void statusRemoved(EnemyStatusEffect removedStatus)
 {
 }