// Use this for initialization void Start() { laser = visionPoint.GetComponent <LineRenderer>(); myWeaponScript = gameObject.GetComponent <WeaponScript>(); myNavScript = gameObject.GetComponent <EnemyNavScript>(); ESUI = EnemySpottedText.GetComponent <EnemySpottedUIScript>(); }
// Use this for initialization void Start() { GoToNextDestination(); visionRange = gameObject.GetComponent <EnemyVisionScript>().visionRange; ESUI = EnemySpottedText.GetComponent <EnemySpottedUIScript>(); }