Example #1
0
 protected virtual void Start()
 {
     s_system       = GetComponent <EnemyShootingSystem>();
     baseLifePoints = lifePoints;
     alive          = true;
 }
Example #2
0
 // Start is called before the first frame update
 protected virtual void Start()
 {
     s_system = GetComponentInChildren <EnemyShootingSystem>();
     t_system = GetComponentInChildren <TrackingSystem>();
 }