void OnTriggerEnter2D(Collider2D other)
    {
        // If the robot detects the player, he fires
        if (other.gameObject.tag == "Player")
        {
            //Debug.Log("Player has been detedted");
            Transform  parentRobotTransform = gameObject.transform.root;
            GameObject parentRobotObject    = parentRobotTransform.gameObject;
            EnemyRobot parentRobot          = parentRobotObject.GetComponent <EnemyRobot>();

            parentRobot.FireShot();

            //Debug.Log(parentRobotTransform);
        }
    }