public override void OnRemove() { EnemyRemovedSignal.RemoveListener(EnemyRemovedHandler); base.OnRemove(); }
public void Restore() { gameObject.SetActive(false); EnemyRemovedSignal.RemoveListener(EnemyRemovedHandler); }
public override void OnRemove() { EnemyRemovedSignal.RemoveListener(EnemyRemovedHandler); base.OnRemove(); }
public void Restore() { gameObject.SetActive(false); EnemyRemovedSignal.RemoveListener(EnemyRemovedHandler); }