/// <summary> /// Constructor with just ID and Race /// </summary> /// <param name="justID"></param> /// <param name="justRace"></param> public AbstractEnemy(string justID, EnemyRace justRace) { this._id = justID; this._hp = 100; this._name = "Unamed"; this._enemyRace = justRace; }
/// <summary> /// Constructor with all variables /// </summary> /// <param name="uniqueID"></param> /// <param name="hp"></param> /// <param name="name"></param> /// <param name="enemyRace"></param> public AbstractEnemy(string uniqueID, int hp, string name, EnemyRace enemyRace) { this._id = uniqueID; this._hp = hp; this._name = name; this._enemyRace = enemyRace; }
public void GenerateNewEnemy(int heroLevel) { EnemyType type = (EnemyType)random.Next(0, 4); EnemyRace race = (EnemyRace)random.Next(0, 5); switch (type) { case EnemyType.Archer: enemy = new Enemy() { Type = type, Race = race, Health = (100 * heroLevel), AttackDamage = (15 * heroLevel), Armor = (2 * heroLevel), AttackSpeed = (30 * heroLevel) }; break; case EnemyType.Berserker: enemy = new Enemy() { Type = type, Race = race, Health = (150 * heroLevel), AttackDamage = (30 * heroLevel), Armor = (10 * heroLevel), AttackSpeed = (60 * heroLevel) }; break; case EnemyType.Mage: enemy = new Enemy() { Type = type, Race = race, Health = (75 * heroLevel), AttackDamage = (45 * heroLevel), Armor = (2 * heroLevel), AttackSpeed = (30 * heroLevel) }; break; case EnemyType.Shielder: enemy = new Enemy() { Type = type, Race = race, Health = (300 * heroLevel), AttackDamage = (7 * heroLevel), Armor = (30 * heroLevel), AttackSpeed = (5 * heroLevel) }; break; case EnemyType.Warrior: enemy = new Enemy() { Type = type, Race = race, Health = (200 * heroLevel), AttackDamage = (15 * heroLevel), Armor = (20 * heroLevel), AttackSpeed = (10 * heroLevel) }; break; } }
public UnknownEnemy(string justID, EnemyRace justRace) : base(justID, justRace) { }
/// <summary> /// Constructor that inherits from the base class /// </summary> /// <param name="uniqueID"></param> /// <param name="hp"></param> /// <param name="name"></param> /// <param name="enemyRace"></param> public GoblinEnemy(string uniqueID, int hp, string name, EnemyRace enemyRace) : base(uniqueID, hp, name, enemyRace) { }