Example #1
0
    private void AttackEnemy(int damage, EnemyProperty enemy)
    {
        enemy.m_health -= damage;
        enemy.CallOnDamage(enemy);

        if (enemy.m_health <= 0 && !enemy.m_isDead)
        {
            enemy.m_isDead = true;
            Destroy(enemy.gameObject);
        }
    }