Example #1
0
    // Use this for initialization
    void Start()
    {
        gd = GetComponentInChildren <GroundDetect>();
        turnAwayFromHole = GetComponentInChildren <EnemyTurnDetect>();
        turnAwayFromWall = GetComponentInChildren <EnemyWallDetect>();
        playerDetect     = GetComponentInChildren <EnemyPlayerDetect>();
        rigidBody        = GetComponent <Rigidbody2D>();

        startPoint       = enemyTransform.position;
        destinationPoint = nextPos = destination.transform.position;
    }