public GalaxyPlanetInfoViewModel(EnemyPlanet planet) { BaseInfoViewModel = new GalaxyPlanetBaseInfoViewModel(planet); BuildingsInfoViewModel = new GalaxyPlanetBuildingsInfoViewModel(planet); DefenseInfoViewModel = new GalaxyPlanetDefenseInfoViewModel(planet); FleetInfoViewModel = new GalaxyPlanetFleetInfoViewModel(planet); }
// Start is called before the first frame update void Start() { Debug.Log("Started CommunicatesManager"); enemyPlanet = FindObjectOfType <EnemyPlanet>(); asteroid = FindObjectOfType <AsteroidMovement>(); diff = enemyPlanet.enemyPosition - asteroid.transform.position; Debug.Log(diff); // 23 and 29 are primes, which means that they will cross on 23*29 time, it's longer than desired game // lenght (600 seconds) which means that philosophical communicates won't update at the same time as the other ones. InvokeRepeating("UpdateCommunicates", 20f, 11f); }
//function give damage if the particule and planet different type or give energy if the same type public void GetDamageOrEnergy(GameObject objectInCollision) { if (objectInCollision.CompareTag(GV.PLAYER_PLANET_TAG)) { PlayerPlanet playerPlanet = objectInCollision.GetComponent <PlayerPlanet>(); if (particuleType == playerPlanet.type) { if (playerPlanet.currentHealth < playerPlanet.capacity) { playerPlanet.currentHealth += value; GameObject.Destroy(this.gameObject); } } else { if (playerPlanet.currentHealth > 0) { playerPlanet.currentHealth -= value; } GameObject.Destroy(this.gameObject); } //Debug.Log("player planet heath" + playerPlanet.currentHealth); } else if (objectInCollision.CompareTag(GV.ENEMY_PLANET_TAG)) { EnemyPlanet enemyPlanet = objectInCollision.GetComponent <EnemyPlanet>(); if (particuleType == enemyPlanet.type) { if (enemyPlanet.currentHealth < enemyPlanet.capacity) { enemyPlanet.currentHealth += value; GameObject.Destroy(this.gameObject); } } else { if (enemyPlanet.currentHealth > 0) { enemyPlanet.currentHealth -= value; } GameObject.Destroy(this.gameObject); } //Debug.Log("enemy planet heath" + enemyPlanet.currentHealth); } }
public override void InitPlanet(Transform _enemyPlanets) { EnemyPlanets = _enemyPlanets; //listeEnemyPlanets = new Dictionary<Transform, EnemyPlanet>(); listPlanetForEveryManager = new Dictionary <Transform, Planet>(); foreach (Transform enemyPlanet in EnemyPlanets) { if (enemyPlanet != null) { EnemyPlanet enemyPlanetComponemt = enemyPlanet.GetComponent <EnemyPlanet>(); enemyPlanetComponemt.InitPlanet(); //listeEnemyPlanets.Add(enemyPlanet, enemyPlanetComponemt); listPlanetForEveryManager.Add(enemyPlanet, enemyPlanetComponemt); } } }
//add new enemy planet to the list public override void AddPlanet(Transform positioToAddThePlanet, float maxLevel) { GameObject enemyPlanet = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs\\Entities\\EnemyPlanet")); enemyPlanet.name = "EnemyPlanet"; enemyPlanet.tag = GV.ENEMY_PLANET_TAG; enemyPlanet.layer = LayerMask.NameToLayer(GV.ENEMY_PLANET_TAG); enemyPlanet.transform.position = positioToAddThePlanet.position; enemyPlanet.transform.SetParent(GameObject.FindGameObjectWithTag(GV.PARENT_ENEMY_PLANET).transform); EnemyPlanet enemyPlanetComponent = enemyPlanet.GetComponent <EnemyPlanet>(); if (enemyPlanetComponent == null) { Debug.LogError("Enemy planet component not attached to the new planet " + enemyPlanet.name); } else { enemyPlanetComponent.InitPlanet(); enemyPlanetComponent.maxLevel = maxLevel; listPlanetForEveryManager.Add(enemyPlanet.transform, enemyPlanetComponent); } }
public GalaxyPlanetDefenseInfoViewModel(EnemyPlanet planet) { _planet = planet; }
public GalaxyPlanetInfo(EnemyPlanet planet) { ViewModel = new GalaxyPlanetInfoViewModel(planet); InitializeComponent(); DataContext = ViewModel; }
public GalaxyPlanetBuildingsInfoViewModel(EnemyPlanet planet) { _planet = planet; }
public GalaxyPlanetFleetInfoViewModel(EnemyPlanet planet) { _planet = planet; }
public EspionageReport(int messageId, DateTime messageDate, EnemyPlanet target) : base(messageId, messageDate, MessageType.Espionage, MessageStatus.New) { Target = target; }