Example #1
0
    // Teleport to a new node inside the map
    public void TeleportNewLocation()
    {
        //Debug.Log("Teleport");
        GameObject smoke = Instantiate(smokeEffectPrefab, originalPos.position, Quaternion.identity);

        Destroy(smoke, 1f);
        if (m_isDead is false)
        {
            m_enemyPath.PickStartingNode();
        }
    }