private void Update() { if (EnemyObject == null) { if (!isCalledOnece) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; ImgObject2.SetActive(true); nextbutton2.SetActive(true); Player.GetComponent <KotodamariScript>().enabled = false; Playercamera.Camera.GetComponent <PlayerController>().enabled = false; MenuUIObject.GetComponent <MenuController>().enabled = false; HpBarUI.SetActive(false); ReticleUI.SetActive(false); NameText.SetActive(false); TalkText.SetActive(false); Exptext.SetActive(false); isCalledOnece = true; } } if (hpbar.hp > 4) { if (Apple == null && !isCalledOnce2) { EnemyObject2.SetActive(true); exptext.fontSize = 40; exptext.text = ("おばけが襲ってきた!\n\n倒そう!"); isCalledOnce2 = true; } } if (isCalledOnce2) { if (EnemyObject2 == null) { if (!isCalledOnce3) { StartCoroutine("TutorialEnd"); isCalledOnce3 = true; } } } }
// Start is called before the first frame update void Start() { kotodama = Player.GetComponent <KotodamariScript>(); Player.GetComponent <KotodamariScript>().enabled = false; Playercamera = Camera.GetComponent <PlayerController>(); Playercamera.Camera.GetComponent <PlayerController>().enabled = false; menuController = GetComponent <MenuController>(); MenuUIObject.GetComponent <MenuController>().enabled = false; hpbar = Player.GetComponent <PlayerHPBar2>(); fadeController = FadePanel.GetComponent <FadeController>(); hpbar.hp = 4; HpBarUI.SetActive(false); ReticleUI.SetActive(false); Cursor.visible = true; Cursor.lockState = CursorLockMode.None; StartCoroutine("Cotest"); EnemyObject2.SetActive(false); }