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C# (CSharp) EnemyModel.setMovementSpeed Examples
Programming Language:
C# (CSharp)
Class/Type:
EnemyModel
Method/Function:
setMovementSpeed
Examples at hotexamples.com:
1
C# (CSharp) EnemyModel.setMovementSpeed - 1 examples found
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EnemyModel.setMovementSpeed
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Frequently Used Methods
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TakeDamage(4)
SetMaxHealth(2)
getLife(2)
HealthRatio(2)
setLife(2)
IsDead(2)
SetLifespan(2)
getSign(1)
getX1(1)
getVelocity(1)
getStillPlaying(1)
Attack(1)
getRating(1)
getPos(1)
getPoints(1)
getPlayer(1)
getMovementSpeed(1)
getX2(1)
isCollide(1)
init(1)
getHitted(1)
isDead(1)
setCollide(1)
setColor(1)
setConfig(1)
setDamage(1)
setFlip(1)
setHitted(1)
setIsBoss(1)
setIsShooting(1)
setMovementSpeed(1)
setPlayer(1)
setPos(1)
setSign(1)
getIsShooting(1)
getDeadTorque(1)
getFlip(1)
GetMaxHealth(1)
Construct(1)
Death(1)
DecrementAttackCoolDown(1)
DestroyEnemyCount(1)
Die(1)
Draw(1)
FacingRight(1)
Fire(1)
GetDefend(1)
GetEnemyPrefab(1)
GetHashCode(1)
GetHealth(1)
Frequently Used Methods
TakeDamage (4)
SetMaxHealth (2)
getLife (2)
HealthRatio (2)
setLife (2)
IsDead (2)
SetLifespan (2)
getSign (1)
getX1 (1)
getVelocity (1)
Frequently Used Methods
getStillPlaying (1)
Attack (1)
getRating (1)
getPos (1)
getPoints (1)
getPlayer (1)
getMovementSpeed (1)
getX2 (1)
isCollide (1)
init (1)
getHitted (1)
isDead (1)
setCollide (1)
setColor (1)
setConfig (1)
setDamage (1)
setFlip (1)
setHitted (1)
setIsBoss (1)
setIsShooting (1)
Frequently Used Methods
getHitted (1)
isDead (1)
setCollide (1)
setColor (1)
setConfig (1)
setDamage (1)
setFlip (1)
setHitted (1)
setIsBoss (1)
setIsShooting (1)
setMovementSpeed (1)
setPlayer (1)
setPos (1)
setSign (1)
getIsShooting (1)
getDeadTorque (1)
getFlip (1)
GetMaxHealth (1)
Construct (1)
Death (1)
DecrementAttackCoolDown (1)
DestroyEnemyCount (1)
Die (1)
Draw (1)
FacingRight (1)
Fire (1)
GetDefend (1)
GetEnemyPrefab (1)
GetHashCode (1)
GetHealth (1)
Frequently Used Methods
setMovementSpeed (1)
setPlayer (1)
setPos (1)
setSign (1)
getIsShooting (1)
getDeadTorque (1)
getFlip (1)
GetMaxHealth (1)
Construct (1)
Death (1)
DecrementAttackCoolDown (1)
DestroyEnemyCount (1)
Die (1)
Draw (1)
FacingRight (1)
Fire (1)
GetDefend (1)
GetEnemyPrefab (1)
GetHashCode (1)
GetHealth (1)
IdleMove (1)
getDeadUpForce (1)
InitMoveParams (1)
Initialize (1)
MoveLeft (1)
MoveRight (1)
SearchForClosestPlayer (1)
SetColor (1)
SetDamage (1)
SetHealth (1)
ToogleFacingDirection (1)
Update (1)
getBossEnemyLife (1)
getDamage (1)
ChasePlayer (1)
setStillPlaying (1)
Example #1
0
Show file
File:
EnemyController.cs
Project:
rodrigoAMF/Zario
public void setMovementSpeed(float movementSpeed) { enemyModel.setMovementSpeed(movementSpeed); }
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