Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     player             = FindObjectOfType <PlayerController>();
     enemyCurrentHealth = enemyMaxHealth;
     enemyInfoManager   = FindObjectOfType <EnemyInfoManager>();
     enemyStats         = FindObjectOfType <EnemyStatsManager>();
     respawnController  = FindObjectOfType <RespawnController>();
     qki           = FindObjectOfType <QuestKillsIncrease>();
     questsManager = FindObjectOfType <QuestsManager>();
 }
Example #2
0
    void Awake()
    {
        instance = this;

        loadEnemyInfo();
    }