// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerController>(); enemyCurrentHealth = enemyMaxHealth; enemyInfoManager = FindObjectOfType <EnemyInfoManager>(); enemyStats = FindObjectOfType <EnemyStatsManager>(); respawnController = FindObjectOfType <RespawnController>(); qki = FindObjectOfType <QuestKillsIncrease>(); questsManager = FindObjectOfType <QuestsManager>(); }
void Awake() { instance = this; loadEnemyInfo(); }