private void OnCollisionStay2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("enemy"))
        {
            EnemyFightSetScript enemy_set_script = collision.gameObject.transform.GetChild(0).gameObject.GetComponent <EnemyFightSetScript>();

            for (int i = 0; i < enemy_set_script.EnemyName.Length; i++)
            {
                gameManager.Name.Add(enemy_set_script.EnemyName[i]);
                gameManager.Attack.Add(enemy_set_script.Attack[i]);
                gameManager.Defense.Add(enemy_set_script.Defense[i]);
                gameManager.Image.Add(enemy_set_script.Image[i]);
                gameManager.HP.Add(enemy_set_script.HP[i]);
                gameManager.AttackSpeed.Add(enemy_set_script.AttackSpeed[i]);
                gameManager.InitTurn.Add(enemy_set_script.InitTurnCount[i]);
            }
            gameManager.EnemyFightName = collision.gameObject.name;
            MoveToPlaceName            = collision.gameObject.tag;

            Destroy(collision.gameObject);
            SceneManager.LoadScene("FightScene");
        }
        if (collision.gameObject.CompareTag("item"))
        {
            target = collision.gameObject;
        }
        col = true;
    }
 private void Awake()
 {
     enemy_script = this;
 }