public void SetUp() { EnemyPool.Initialize(size: 1); GameTime.Reset(); // Items BaseItem item = new UsableItem(); item.Id = 0; item.Name = "TestItem"; // Initialize the EnemyFactory EnemyStats zombieStats = new EnemyStats(); EnemyFactory.AddEnemyType("Zombie", zombieStats, new SimpleInventory(new int[] { item.Id }, new int[] { 1 })); }