public void SetUp()
        {
            EnemyPool.Initialize(size: 1);
            GameTime.Reset();

            // Items
            BaseItem item = new UsableItem();

            item.Id   = 0;
            item.Name = "TestItem";

            // Initialize the EnemyFactory
            EnemyStats zombieStats = new EnemyStats();

            EnemyFactory.AddEnemyType("Zombie", zombieStats,
                                      new SimpleInventory(new int[] { item.Id },
                                                          new int[] { 1 }));
        }