Example #1
0
    public void DecreaseHp(int cnt)
    {
        if (state == EnemyState.die || state == EnemyState.hit)
        {
            return;
        }
        hp      -= cnt;
        oldState = state;
        state    = EnemyState.hit;
        velocity = 0;
        EnemyExplosion enemyExplosion = GetComponentInChildren <EnemyExplosion>();

        enemyExplosion.isEnemyAtked = true;
        Runaway(enemiesManager.playerTarget);
        //Debug.Log("데미지: " + cnt);

        if (hp <= 0)
        {
            //Debug.Log("주겄당!!");
            state       = EnemyState.die;
            oldRotation = transform.rotation;
            animator.SetTrigger("dieTrigger");
        }
        //Debug.Log("enemy hp: " + hp);
    }
Example #2
0
    public void DecreaseHpByWolf(int cnt, TrainingWolf wolf = null)
    {
        if (state == EnemyState.die || state == EnemyState.hit)
        {
            return;
        }
        hp      -= cnt;
        oldState = state;
        state    = EnemyState.hit;
        velocity = 0;
        EnemyExplosion enemyExplosion = GetComponentInChildren <EnemyExplosion>();

        enemyExplosion.isEnemyAtked = true;
        if (wolf != null)
        {
            enemiesManager.AtkReward(atk, wolf);
            Runaway(wolf.gameObject);
        }

        if (hp <= 0)
        {
            //Debug.Log("주겄당!!");
            if (wolf != null)
            {
                enemiesManager.DieReward(wolf);
            }
            state       = EnemyState.die;
            oldRotation = transform.rotation;
            animator.SetTrigger("dieTrigger");
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     timer           = 0;
     player          = GameObject.FindGameObjectWithTag("Player");
     spawner         = GameObject.FindGameObjectWithTag("Spawner");
     spawnerScript   = spawner.GetComponent <Spawner>();
     explosionScript = explosionGO.GetComponent <EnemyExplosion>();
     playerScript    = player.GetComponent <Player>();
     rb = gameObject.GetComponent <Rigidbody>();
 }
Example #4
0
        private static void CreateExplosion(Bug bug, AnimationService animationService, GameService gameService)
        {
            var exp = new EnemyExplosion()
            {
                DrawPath             = false,
                RotateAlongPath      = false,
                Started              = true,
                DestroyAfterComplete = false,
                IsMoving             = false,
                PathIsLine           = true,
                Location             = new PointF(bug.Location.X + 5, bug.Location.Y)
            };

            exp.SpriteBankIndex = -1;

            exp.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.EnemyExplosion1));
            exp.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.EnemyExplosion2));
            exp.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.EnemyExplosion3));
            exp.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.EnemyExplosion4));
            exp.SpriteBank.Add(new Sprite(Sprite.SpriteTypes.EnemyExplosion5));

            animationService.Animatables.Add(exp);

            if (bug.Sprite.SpriteType == Sprite.SpriteTypes.RedBug)
            {
                gameService.Score += bug.IsDiveBomber || bug.IsDiving ? Constants.Score_RedBugDiving : Constants.Score_RedBug;
            }
            if (bug.Sprite.SpriteType == Sprite.SpriteTypes.BlueBug)
            {
                gameService.Score += bug.IsDiveBomber || bug.IsDiving ? Constants.Score_BlueBugDiving : Constants.Score_BlueBug;
            }
            if (bug.Sprite.SpriteType == Sprite.SpriteTypes.GreenBug)
            {
                gameService.Score += bug.IsDiveBomber || bug.IsDiving ? Constants.Score_GreenBugDiving : Constants.Score_GreenBug;
            }
        }