Example #1
0
    // Update is called once per frame
    void Update()
    {
        EnemyEasyAI triboss = tri.GetComponent <EnemyEasyAI> ();

        if (triboss.Timer <= 0)
        {
            CircleCollider2D coll = GetComponent <CircleCollider2D> ();
            coll.enabled = false;
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (spawntime <= 0)
        {
            Instantiate(Tribullet, transform.position, transform.parent.rotation);
            spawntime = spawntimer;
        }
        spawntime -= Time.deltaTime;
        EnemyEasyAI Tri = Triboss.GetComponent <EnemyEasyAI> ();

        if (Tri.Timer <= 0)
        {
            enemyspawn.GetComponent <EnemySpawn> ().enabled = true;
        }
    }