// Update is called once per frame void Update() { EnemyEasyAI triboss = tri.GetComponent <EnemyEasyAI> (); if (triboss.Timer <= 0) { CircleCollider2D coll = GetComponent <CircleCollider2D> (); coll.enabled = false; } }
// Update is called once per frame void Update() { if (spawntime <= 0) { Instantiate(Tribullet, transform.position, transform.parent.rotation); spawntime = spawntimer; } spawntime -= Time.deltaTime; EnemyEasyAI Tri = Triboss.GetComponent <EnemyEasyAI> (); if (Tri.Timer <= 0) { enemyspawn.GetComponent <EnemySpawn> ().enabled = true; } }