public EnemyStatus() { this._enemyAiPattern = new EnemyAIPattern(); this._getChip = 0; this._getExp = 0; this._dropItemPattern = new EnemyDropItemPattern(new DropAssetPattern[0]); base.skillIds = new string[0]; }
public EnemyStatus(string prefabId, string groupId, int hp, int attackPower, int defencePower, int specialAttackPower, int specialDefencePower, int speed, int level, Tolerance tolerance, EnemyAIPattern enemyAiPattern, int getChip, int getExp, List <ItemDropResult> itemDropResult, string[] skillIds, int[] chipIdList, string[] monsterIntegrationIds) : base(prefabId, groupId, hp, attackPower, defencePower, specialAttackPower, specialDefencePower, speed, level, tolerance, skillIds, chipIdList, monsterIntegrationIds) { this._enemyAiPattern = enemyAiPattern; this._getChip = getChip; this._getExp = getExp; this._dropItemPattern = new EnemyDropItemPattern(new DropAssetPattern[0]); this._itemDropResult = itemDropResult; }