public EnemyStatus()
 {
     this._enemyAiPattern  = new EnemyAIPattern();
     this._getChip         = 0;
     this._getExp          = 0;
     this._dropItemPattern = new EnemyDropItemPattern(new DropAssetPattern[0]);
     base.skillIds         = new string[0];
 }
 public EnemyStatus(string prefabId, string groupId, int hp, int attackPower, int defencePower, int specialAttackPower, int specialDefencePower, int speed, int level, Tolerance tolerance, EnemyAIPattern enemyAiPattern, int getChip, int getExp, List <ItemDropResult> itemDropResult, string[] skillIds, int[] chipIdList, string[] monsterIntegrationIds) : base(prefabId, groupId, hp, attackPower, defencePower, specialAttackPower, specialDefencePower, speed, level, tolerance, skillIds, chipIdList, monsterIntegrationIds)
 {
     this._enemyAiPattern  = enemyAiPattern;
     this._getChip         = getChip;
     this._getExp          = getExp;
     this._dropItemPattern = new EnemyDropItemPattern(new DropAssetPattern[0]);
     this._itemDropResult  = itemDropResult;
 }