void ToggleBoss()
    {
        GameObject boss = GameObject.FindWithTag("Boss");

        if (boss != null)
        {
            BossMove moveScript = boss.GetComponent <BossMove> ();
            moveScript.enabled = !moveScript.enabled;

            EnemyDoubleShot dShotScript = boss.GetComponent <EnemyDoubleShot> ();
            dShotScript.enabled = !dShotScript.enabled;

            EnemyFire[] fireScript = boss.GetComponents <EnemyFire> ();
            fireScript[0].enabled = !fireScript[0].enabled;
            fireScript[1].enabled = !fireScript[1].enabled;
        }
    }
    void Toggle_EnemyShoot()
    {
        // store all current Enemies in a variable
        GameObject[] Enemies01 = GameObject.FindGameObjectsWithTag("Enemy01");
        GameObject[] Enemies02 = GameObject.FindGameObjectsWithTag("Enemy02");
        GameObject[] Enemies03 = GameObject.FindGameObjectsWithTag("Enemy03");

        // make a variable that can hold all the scripts
        EnemyFire[]       FireScripts01 = new EnemyFire[Enemies01.Length];
        EnemyDoubleShot[] FireScripts02 = new EnemyDoubleShot[Enemies02.Length];
        EnemyFire[]       FireScripts03 = new EnemyFire[Enemies03.Length];

        // Enemy01 Toggle
        for (int i = 0; i < Enemies01.Length; i++)
        {
            // put each script in the variable that was just made
            FireScripts01[i] = Enemies01[i].GetComponent <EnemyFire> ();
            // then enable or disable the script
            FireScripts01[i].enabled = !FireScripts01[i].enabled;
        }
        // Enemy02 Toggle
        for (int i = 0; i < Enemies02.Length; i++)
        {
            // put each script in the variable that was just made
            FireScripts02[i] = Enemies02[i].GetComponent <EnemyDoubleShot> ();
            // then enable or disable the script
            FireScripts02[i].enabled = !FireScripts02[i].enabled;
        }
        // Enemy03 Toggle
        for (int i = 0; i < Enemies03.Length; i++)
        {
            // put each script in the variable that was just made
            FireScripts03[i] = Enemies03[i].GetComponent <EnemyFire> ();
            // then enable or disable the script
            FireScripts03[i].enabled = !FireScripts03[i].enabled;
        }
    }