public EnemyAnimationEngine(ITime time, EnemyDeathSequencer enemyDeadSequencer, IEntityFunctions entityFunctions) { _time = time; _enemyDeadSequencer = enemyDeadSequencer; _entityFunctions = entityFunctions; }
public EnemyDeathEngine(IEntityFunctions entityFunctions, EnemyDeathSequencer enemyDeadSequencer) { _entityFunctions = entityFunctions; _enemyDeadSequencer = enemyDeadSequencer; }