Example #1
0
 public EnemyAnimationEngine(ITime time, EnemyDeathSequencer enemyDeadSequencer,
                             IEntityFunctions entityFunctions)
 {
     _time = time;
     _enemyDeadSequencer = enemyDeadSequencer;
     _entityFunctions    = entityFunctions;
 }
Example #2
0
        public EnemyDeathEngine(IEntityFunctions entityFunctions, EnemyDeathSequencer enemyDeadSequencer)
        {
            _entityFunctions = entityFunctions;

            _enemyDeadSequencer = enemyDeadSequencer;
        }