IEnumerator Start()
    {
        AudioPlayer.GetComponent <IMusicPlayer>()?.Play(Music.SlowWaveBeat);
        PlayerIText.TurnOn(LevelStartDelay);
        yield return(new WaitForSeconds(LevelStartDelay));

        PlayerInput.TurnOn();
        EnemyCreator.SetEnemyTracker(EnemyTracker);
        EnemyCreator.TurnOn(DifficultyLevelManager.GetNext());
        PlayerLives.Changed += () =>
        {
            if (PlayerLives == 0)
            {
                SceneManager.LoadScene(EndSceneName);
            }
        };
        StartCoroutine(EnemiesCheck());
    }
 private void Start()
 {
     AudioPlayer.GetComponent <IMusicPlayer>()?.Play(Music.SlowWaveBeat);
     EnemyCreator.TurnOn(DifficultyLevelManager.GetNext());
 }