IEnumerator Start() { spaceship = GetComponent<Spaceship> (); common = GetComponent<EnemyCommon>(); common.Init(); shootSESource = gameObject.GetComponent<AudioSource>(); //shootSESource.clip = shootSE; s1 = common.CreateShotPosition(); pt = FindObjectOfType<Party>().transform; yield return new WaitForEndOfFrame(); while (true) { //common.Shot(s1,60+Random.Range(0,60),power,2,BulletManager.BulletType.BananaSlash); common.ShotAim(s1, pt, power, 3, BulletManager.BulletType.BananaSlash); shootSESource.PlayOneShot(shootSE); yield return new WaitForSeconds(spaceship.shotDelay); } }