Example #1
0
    IEnumerator Start()
    {
        spaceship = GetComponent<Spaceship> ();
        common = GetComponent<EnemyCommon>();
        common.Init();

        shootSESource = gameObject.GetComponent<AudioSource>();
        //shootSESource.clip = shootSE;

        s1 = common.CreateShotPosition();
        pt = FindObjectOfType<Party>().transform;

        yield return new WaitForEndOfFrame();
        while (true)
        {
            //common.Shot(s1,60+Random.Range(0,60),power,2,BulletManager.BulletType.BananaSlash);
            common.ShotAim(s1, pt, power, 3, BulletManager.BulletType.BananaSlash);

            shootSESource.PlayOneShot(shootSE);

            yield return new WaitForSeconds(spaceship.shotDelay);
        }
    }