void Awake() { colorController = GetComponent <EnemyColorController>(); stateHandler = GetComponent <EnemyStateHandler>(); }
void Start() { stateHandler = GetComponent <EnemyStateHandler>(); colorController = GetComponent <EnemyColorController>(); ignoreEnemyLayer = ~(1 << 11); }
void Awake() { movement = GetComponent <EnemyMovement>(); colorController = GetComponent <EnemyColorController>(); playerDetection = GetComponent <PlayerDetection>(); }