void Update()
    {
        // Make sure there are enemies
        if (targets.HasEnemy == false)
        {
            targetReticle.SetActive(false);
            return;
        }

        // Position the target reticle
        targetReticle.SetActive(true);
        targetReticle.transform.position = targets.CurrentEnemy.EnemyTransform.position;
        targetReticle.transform.rotation = camera.rotation;
        distanceLabel.text     = Vector3.Distance(transform.position, targets.CurrentEnemy.EnemyTransform.position).ToString("0.0");
        enemyNameLabel.text    = targets.CurrentEnemy.EnemyScript.DisplayName;
        enemyNumbersLabel.text = targets.AllEnemies.Count.ToString();

        // Grab controls
        controlInput.x = CrossPlatformInputManager.GetAxis("Horizontal");
        controlInput.y = CrossPlatformInputManager.GetAxis("Vertical");
        if (FlightDirection == FlightMode.AwayFromTheTarget)
        {
            controlInput.x *= -1f;
        }
        IsRamming = CheckIfRamming();
        Animate.SetFloat(HorizontalField, controlInput.x);
        Animate.SetFloat(VerticalField, controlInput.y);
        if (allowChangingTargets == true)
        {
            if ((CrossPlatformInputManager.GetButtonDown("NextTarget") == true) || (CrossPlatformInputManager.GetAxis("Xbox360ControllerTriggers") > 0.5f))
            {
                targets.NextEnemy();
            }
            else if ((CrossPlatformInputManager.GetButtonDown("PreviousTarget") == true) || (CrossPlatformInputManager.GetAxis("Xbox360ControllerTriggers") < -0.5f))
            {
                targets.PreviousEnemy();
            }
        }
        if (CrossPlatformInputManager.GetButtonUp("Pause") == true)
        {
            Singleton.Get <PauseMenu>().Show();
        }

        // Figure out the direction to look at
        targetToShip = (targets.CurrentEnemy.EnemyTransform.position - transform.position);
        targetToShip.Normalize();
        moveDirection = targetToShip;
        if (FlightDirection == FlightMode.AwayFromTheTarget)
        {
            moveDirection *= -1f;
            if ((Time.time - timeCollisionStarted) > reverseFor)
            {
                timeCollisionStarted = -1f;
                FlightDirection      = FlightMode.ToTheTarget;
            }
        }
        lookRotation = Quaternion.LookRotation(moveDirection);

        if ((pauseStartedRealTime > 0) && ((Time.unscaledTime - pauseStartedRealTime) > pauseFor))
        {
            Time.timeScale       = 1;
            pauseStartedRealTime = -1f;
        }
    }