void Update() { m_PlayerController = (EnemyCharacterController)m_Character.m_Opponent; m_RetreatTimer += Time.deltaTime; m_PredictionTimer += Time.deltaTime; m_PursueTimer += Time.deltaTime; }
// Update is called once per frame void Update() { if (Input.GetKeyDown("space")) { Debug.Log("Current scene: " + SceneManager.GetActiveScene().name); if (SceneManager.GetActiveScene().name == "Board_Scene") { SceneManager.LoadScene("Board_Scene_2"); foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) { EnemyCharacterController controller = (EnemyCharacterController)enemy.GetComponent(typeof(EnemyCharacterController)); controller.SetLightSprite(); } } else { SceneManager.LoadScene("Board_Scene"); foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) { EnemyCharacterController controller = (EnemyCharacterController)enemy.GetComponent(typeof(EnemyCharacterController)); controller.SetDarkSprite(); } } } }
void Start() { mainGameScript = FindObjectOfType <MainGameScript>(); audioPlayer = FindObjectOfType <AudioPlayer>(); characterController = GetComponent <EnemyCharacterController>(); state = EnemyState.Idle; }
void Start() { renderer = GetComponent <SpriteRenderer>(); gameScript = GetComponent <EnemyGameScript>(); characterController = GetComponent <EnemyCharacterController>(); originalColor = renderer.color; }
public override void Enter() { m_NextState = this; EnemyCharacterController enemy = (EnemyCharacterController)m_Character; patrolPointLeft = enemy.patrolPointLeft; patrolPointRight = enemy.patrolPointRight; }
//run on game load (before start) void Awake() { //grab relevant objects to our controller. CharacterController = GetComponent("CharacterController") as CharacterController; Instance = this; animator = transform.GetComponent <Animator>(); NavAgent = GetComponent <NavMeshAgent>(); //grab hearing collider instance hearingCollider = transform.GetComponent <SphereCollider>(); }
private void Start() { m_EnemyCharacterController = GetComponent <EnemyCharacterController>(); DebugUtility.HandleErrorIfNullGetComponent <EnemyCharacterController, PlayerSpellsManager>(m_EnemyCharacterController, this, gameObject); // Add starting Spells for (int i = 0; i < startingSpells.Count; i++) { SwitchToSpellIndex(startingSpells[i], i); } }
public void updatePreviousActions(string action) { for (int i = 0; i < previousActions.Length - 1; i++) { previousActions[i] = previousActions[i + 1]; } previousActions[previousActions.Length - 1] = action; for (int i = 0; i < predictionSequence.Length; i++) { predictionSequence[i] = previousActions[i + 1]; } if (m_Opponent != null) { EnemyCharacterController enemyScript = (EnemyCharacterController)m_Opponent; enemyScript.nGramPredictor.RegisterSequence(previousActions); } }
public override void Init() { m_SpellManager = selfGameObject.GetComponent <EnemySpellsManager>(); m_SelfController = selfGameObject.GetComponent <EnemyCharacterController>(); m_Params = selfGameObject.GetComponent <StrategyParams>(); m_SelfStats = selfGameObject.GetComponent <CharacterStatsController>(); m_PlayerController = playerGameObject.GetComponent <PlayerCharacterController>(); m_PlayerStats = playerGameObject.GetComponent <PlayerStatsController>(); m_SelfStats.onHealthChanged += UpdateDamageTime; m_DelayBetweenAttacks = m_SelfController.delayBetweenAttacks; m_cdr = m_SelfStats.cdr.GetValue(); m_GFX = selfGameObject.transform.Find("GFX").gameObject; m_MobileHealthBar = m_GFX.transform.Find("MobileHealthBar").gameObject; m_EnemyGraphic = m_GFX.transform.Find("EnemyGraphic").gameObject; m_TheHangingGraphic = m_EnemyGraphic.transform.Find("Rope").gameObject; m_Level = LevelsManager.instance.level; m_Animator = selfGameObject.GetComponent <EnemyAnimator>(); m_PlayerInteractable = playerGameObject.GetComponent <InteractableBase>(); PlayerManager.instance.playerDamageTaken += (dmg) => { m_DamageBalanced += dmg; }; EnemyManager.instance.enemyDamageTaken += (dmg) => { m_DamageBalanced -= dmg; }; }
public void Enter(EnemyCharacterController parent) { this.parent = parent; }
void Start() { m_EnemyController = (EnemyCharacterController)m_Character; m_PlayerController = (EnemyCharacterController)m_Character.m_Opponent; }
private void Start() { parent = GetComponentInParent <EnemyCharacterController>(); }